Archives For Crafting Video Guide

Build 3/26/13 March Content Update Release Notes

LIVING STORY

Flame and Frost: The Razing

A hybrid army erupts through fiery portals in the Shiverpeaks. This “Molten Alliance” between dredge and Flame Legion has created an enemy powerful enough to massacre any who stand in their way. One ranch, one homestead at a time, they’re wiping out all resistance. The razing has begun.
In Flame and Frost: The Razing, the third installment in this four-part series, we meet Braham and Rox, two fervent Tyrians who believe in doing what’s right, even if it means putting themselves in danger. They’re defending the people and places they love, and they’ll need your help.

Open World

  • The Molten Alliance has begun spying on the people of Wayfarer Foothills, Diessa Plateau, the Snowden Drifts, the Plains of Ashford, and the Iron Marches. The Vigil have stationed collectors in these areas to reward adventurers who return logs of all data collected by the enemy.
  • Rumor has it that an Order of Whispers operative has been openly seeking assistance in the Black Citadel. As always, details are classified until disclosed.
  • The Molten Alliance has been arming units with what looks like a fused technology—the molten heat of the Flame Legion combined with the iron-forged brutality of the dredge. Adventurers are advised to stay wary when traversing near the Shiverpeak Mountains.
  • Those brave enough to survive against the Molten Alliance have reported seeing charr and dredge utilizing strange and new combinations of technology and magic.
  • More refugees located in all known camps have begun opening up about their experiences.
  • A Durmand Priory scholar named Aiti and her archival golem LOR-748 have moved into Lion’s Arch at the Durmand Dig Site to answer all queries regarding the Flame Legion and dredge.
  • The Consortium has begun construction of their refugee aid project in Southsun Cove.
  • The Molten Alliance’s loot tables have been updated to better reflect their shared resources.
  • One new area and one new point of interest have been added to Wayfarer Foothills. Another new point of interest has been added to Diessa Plateau. Players who have previously finished map completion and the Shiverpeak Explorer achievement will not need to discover these new locations in order to maintain map completion. Players who have not reached map completion in Wayfarer Foothills or Diessa Plateau, or who have not finished the Shiverpeak Explorer achievement, will need to discover these new locations.

Continue Reading…

Wintersday

Wintersday has ended, and the residents of Lion’s Arch are tidying up, humming those bell-choir tunes as they work! They savor their memories of snowball fights, presents, toys, and Toymaker Tixx! And so the Lion’s Arch Council sends one last merry wish that the joy you felt at Wintersday will last all year long! Happy New Year!

The Wintersday Merchant will remain in Lion’s Arch for a while longer, allowing players to continue to exchange gifts.

Black Lion Trading Company Gem Store

After 11:59 p.m. PST on January 3, 2012, Wintersday items will no longer be available to purchase from the gem store.

Mesmer
Shatter skills now share a global 0.25 second recharge, to prevent multiple shatter effects triggering on the same illusion.

Shattered Strength: This trait now grants 1 stack of might per illusion shattered.

Game Update Notes

December 20, 2012

Update Notes – December 14, 2012

Wintersday
Seasons are changing, hearths are warming, and spirits are high. Wintersday is almost here! Tyrians are busily preparing for the longest night of the year, and Lion’s Arch wants to celebrate with an event to remember. The Captain’s Council has invited renowned entertainment engineer, Tixx the Toymaker, to bring his unique creations to the citizens of Tyria.
The toymaker will spend a day in each of the five cities, and finish his tour with a two-week stay in Lion’s Arch. The airship events will begin at 10 a.m. PST on December 15th and end January 3^rd^.

  • 10 a.m. PST, Saturday, December 15th: Airship lands in The Grove for a 24-hour stay.
  • 10 a.m. PST, Sunday, December 16th: Airship lands in Divinity’s Reach for a 24-hour stay.
  • 10 a.m. PST, Monday, December 17th: Airship lands in The Black Citadel for a 24-hour stay.
  • 10 a.m. PST, Tuesday, December 18th: Airship lands in Hoelbrak for a 24-hour stay.
  • 10 a.m. PST, Wednesday, December 19th: Airship lands in Rata Sum for a 24-hour stay.
  • 10 a.m. PST, Thursday, December 20th: Airship lands in Lion’s Arch, where it will remain until January 3rd.

But that’s just the beginning of this Wintersday fête. Along with Tixx and his wondrous workshop, there will also be new holiday content:

  • Lion’s Arch, the Heart of the Mists, and the Home Map (Central Citadel) in WvW are decorated for the holiday.
  • Snowman building locations and present drops are available worldwide.
  • New crafting recipes are available.
  • PvP finishing moves and WvW siege weapon effects have been added.
  • Bell choir and snowball fight activities are available in Lion’s Arch, and can be accessed through an NPC near the snow globe.
  • A jumping puzzle is available in Lion’s Arch, and can be accessed through an NPC near the snow globe.
  • Events inside Tixx’s airship will reflect the toy released each day.
  • All toy events will be repeatable during Tixx’s stay in Lion’s Arch.
  • A toy-based activity will be available once Tixx reaches Lion’s Arch.
  • Tixx will be giving out a one-time gift while he’s in Lion’s Arch.

The year of the dragon saw the release of Guild Wars 2 and the rise of its diverse and enthusiastic inhabitants. We thank you for your support this year, and we’re excited to continue our adventures with you in 2013 and beyond!
Happy merrymaking!
Dungeons
Fractals

  • Cliffside: Fixed a bug that would cause the final boss to spawn too many cultists at higher scales.
  • Cliffside: The first wave of cultists will now heal the arm seals if no players are within aggro range.
  • Cliffside: Fixed a bug where players could send their pets in to kill the first boss before the event was active.
  • Cliffside: Fixed a blocking bug where the cultists would not reset correctly on party wipe at scale 10 or higher in the final boss fight.
  • Cliffside: Fixed a bug where the Legendary Archdiviner’s health would not reset properly on party wipe.
  • Fixed mob and boss chest loot drops so that they will now scale up appropriately with player scale.
  • Added a much wider variety of weapon skins to the general mobs’ loot drop.
  • Ascended Rings and Fractal Weapon Skin drop rates now increase appropriately with player scale.
  • Non-infused Ascended Rings will no longer drop after scale 24.
  • A Pristine Fractal Relic has been added to the daily rewards for scale 10 and higher. 10 Pristine Fractal Relics can be turned in to Golem Merchant BUY-4373 for an Ascended Ring.
  • The chest received when Shaman Lornarr Dragonseeker is defeated now contains rare crystal materials instead of dust.
  • The chest received when the Raving Asura are defeated now contains rare corrupted materials instead of dust.
  • Vials of Condensed Mists Essence no longer drop after scale 10.
  • Globs of Coagulated Mists Essence no longer drop after scale 20.
    Twilight Arbor
  • Fixed a bug that prevented the Unstable Nightmare Husk in Twilight Arbor from returning to its correct state after being morphed by the mesmer Moa Morph skill.

Sorrow’s Embrace

  • Fergg’s path: Fixed a bug that caused Fergg to stand around instead of attacking.
    The Ascalonian Catacombs
  • Fixed a bug that allowed mesmers to steal skills from Kasha using Arcane Thievery.

Citadel of Flame

  • Rhiannon’s Chain: Fixed a blocking bug that prevented players from completing the bonus ooze royalty event. A bonus chest was added for successfully completing the event.

Dragon Explore Dungeon

  • Jotun Path: Fixed a potential blocking bug where the NPC could die during the stargazer event and prevent chain completion.

Items

  • Superior Rune of Lyssa: This item now applies 5 seconds of Protection and Retaliation while on a competitive PvP map. The item’s internal cooldown has been fixed to allow rune effects to occur every 10 seconds.
  • Major Sigil of Water: This item now has the correct proc chance.
  • Rare crafting materials and holiday materials can now be deposited into the collections tab in the bank.
  • Added Mystic Forge recipes to convert ascended rings to their infused versions.
  • “Bag of Gold” has been renamed “Bag of Coins” for clarity.
  • “Bag of Gems” has been renamed to “Bag of Jewels” for clarity.
  • Equipment sorting bags will now properly sort back items and trinkets.
  • The Durmand Priory heavy armor set now has proper icons.
  • Dessa’s experiment journal now plays an effect on consumption.
  • Weapons purchased with karma from vendors in Fireheart Rise, Iron Marches, and Fields of Ruin now have their intended skins instead of tier 3 cultural skins.
  • Extended potion recipes can no longer be discovered, and must be unlocked using an item sold by dungeon vendors.
  • Extended potions now last for two hours instead of one hour.
  • The Mystic Forge recipes for offensive and defensive infusions now take five skill points instead of 50, and omni infusions now take ten skill points instead of 100.
  • Increased the drop rate of Passion Flowers from Passion Vines.
  • The quantity of vials of Powerful Blood, Vicious Fangs, and Elaborate Totems that drop from loot containers is now 1-2 instead of just 1.
  • Several items now have updated icons.
  • Rank-based finishing moves now last for 60 minutes per consumable instead of 30 minutes.
  • The pirate weapons Trident, Speargun, and Harpoon have been updated to their intended model.
  • Black Lion harvesting tools icons have been updated.
  • The simple infusion for defensive slots has been removed from the vendors, and the cost of the versatile simple infusion has been lowered to 75 tokens.

Black Lion Chest Overhaul:

  • Permanent Bank Access, Permanent Trader Express, and Permanent Merchant Express items now drop twice as often from Black Lion chests. Though still extremely rare, they can now be traded until their first use.
  • The Black Lion Chest drop chance for mystery tonics has been reduced from 100% to 25%. Tonics now have the same drop chance as “Heavy Bag of Coins,” “Unidentified Dye,” or one of three new Guild Influence items worth 50, 100, or 300 influence.
  • “Heavy Bags of Coins” have been added to Black Lion Chests in the tonic and buff drop sections. Bags hold between 80c and 1g50s.
  • “Glory Booster” has been added to the list of possible buff drops.
  • Buff drops now occasionally drop the “booster multipack” triple buff.
  • Rarity and proportion of all other Black Lion Chest drops have been rebalanced to reduce overabundance of some items.

Structured Player Versus Player

  • New UI option available for *Team Colors: *This changes the way team colors are applied to armor. Affects both sPvP and WvW.
    • Everyone: Every players’ (enemy, allied, self) armor is dyed with their team color.
    • Enemy Only (Default): Enemy players’ armor is dyed with their team color, while allies and player armor uses the player-selected dyes.
    • None: All (enemy, allied, self) players’ armor uses their chosen dyes and ignores team colors.
  • Emote /rank is usable anywhere outside sPvP matches, activities, and WvW maps.
  • Team UI in sPvP matches have team-colored backgrounds.
  • Temple of the Silent Storm: Successfully communing with a meditation now awards personal score.
  • Temple of the Silent Storm: Fixed a bug where both teams could earn the same meditation buff, by communing at the same time.
  • Temple of the Silent Storm: Fixed a bug that allowed communing with a meditation while still under the effect of it.
  • Temple of the Silent Storm: Fixed a bug where the meditation on ferocity buff would persist after switching teams.
  • Temple of the Silent Storm: Added tooltip text for meditation on stillness score UI icon.
  • Battle of Khylo: Red/Blue trebuchets can no longer be used or destroyed prior to match start.
  • Heart of the Mists: Stealing from a profession-based sparring NPC now correctly steals a profession-based item.
  • Heart of the Mists: Fixed a bug that prevented the practice cannons from being fired once loaded.
  • Items: Improved the drop tables for PvP rank chests by removing bags, and added bags as purchasable glory items.
  • Items: Fixed a bug that would cause PvP worn scale heavy armor items to sometimes award the wrong tier of tokens when salvaged.
  • Items: Fixed a bug that would cause many PvP hammers to sometimes award the wrong tier of tokens when salvaged.
  • Items: Fixed a bug that would that would prevent players from ever earning shoulder tokens when salvaging any PvP shoulder armor.
  • Items: Fixed a bug that would allow PvP summit sword, staff, and shield weapons to drop from chest tiers prior to rank 50.
  • Increased downed health in PvP to 85% of PvE downed health, from 75%.
  • Free and Paid tournaments now have a new build-locking feature. When the countdown timer completes, players will no longer be able to change weapons, armor, skills, or traits until the match is over. This will prevent players from abusing build-swapping between fights.

World Versus World

  • When a team owns few or no defensive structures for a set period of time, a breakout event will now trigger at the portal.
  • Repairable walls and gates have been updated to rebuild at 10% health instead of rebuilding immediately.
  • Characters that disconnect during combat grant rewards to their opponent, and suffer penalties as though they have been killed.

General

  • The weapons obtained by bandit cutpurses using their “steal” skill should now be consumed when they use the skill the weapon grants.
  • Fear is now properly affected by Defiant.
  • New rifle icons have been added.
  • Updated icons for the conjurer armor set.
  • Map names on the world map now display completion status.
  • Costume Brawl Champion crown has been adjusted to be more visible on many characters.
  • Weapon sigils now continue to function while holding a bundle (such as engineer kits).
  • Commendation vendor Lionguard Lyns is restocking her goods and is not accepting commendations at this time. She will begin accepting commendations again soon.

Events

  • The story step “destroy the champion Risen lich” in Sparkfly Fen now works correctly.
  • Fixed an event timing bug at Lyssa’s Cathedral in Malchor’s Leap.

Personal Story

  • The story step, “Through the Looking Glass” has been fixed to allow players who completed the sylvari “mirror” storyline to progress.
  • In the story step, “Mightier than the Sword,” Sieran will now assist in the fight against Steag Frostbeard.

Black Lion Trading Company Gem Store
The Black Lion Trading Company is also celebrating the Wintersday season with new deals and special items.
New Wintersday-themed items are available in the style category.

  • A festive fur cap is available for 150 gems for a limited time.
  • A full winter outfit, including a hat, coat, gloves, boots, leggings, and a snow globe scepter with five winter themed costume skills is now available for 700 gems.
  • PvE decorative wood weapon skins for staff, sword, greatsword, dagger, shield, axe, hammer, pistol, longbow and short bow are available in the style category for 500 gems each for a limited time.
  • Wintersday earmuffs are available in the style category for 25 gems each.
  • A free wizard’s hat is available in the style category for every player to enjoy.

Rare mystery Wintersday boxes will have a chance to drop throughout the world. They will also be available in the consumable category of the Gem Store. They will contain gifts available in-game, plus a random item only available in the store.
Boxes will contain one to five gifts, plus one of the following:

  • Common: a Wintersday dye pack, a gingerbread snowball mortar, or one of three unique Wintersday transformation tonics.
  • Uncommon: One of three new festive miniatures; a snowman, a festive golem, or the toymaker’s Infinirarium.
  • Rare: The festive fur cap, and a claim ticket for your choice of winter wooden weapons.
  • Very Rare: Infinite self-style hair kit or unique Wintersday baby quaggan miniature.

The Wintersday baby quaggan miniature can also be crafted in the Mystic Forge by using any combination of miniature snowmen, infinirarium, or festive golems, and 50 enchanted stuffing (available in-game). The “mystery Wintersday box” is available in consumables for 100 gems each, or 10 for 800 gems.
The Black Lion Chest has also been updated. Check the items section of this update for more information. More items and sales will become available over the course of the Wintersday festivities, so be sure to keep an eye on the Gem Store.
~Evon Gnashblade
Profession Skills
Elementalist

  • Fixed a bug where elementalists would not be attuned to any element, resulting in an empty skillbar.
  • Shocking Aura: This aura is no longer incorrectly considered a boon. The aura will no longer be affected by boon duration, but also cannot be ripped by boon removal skills.
  • Tidal Wave: This skill is now a leap finisher.
  • Ice Wall—Detonate: This skill is now a blast finisher.
  • Magma Orb: Damage is now split equally between the projectile and the explosion, instead of 2/3 explosion and 1/3 projectile. The total damage remains unchanged.
  • Boil: This skill is now a fire field.
  • Murky Water: This skill is now a smoke field.
  • Rock Blade: This skill is now a small projectile finisher. Bleeding duration has been increased from one to three seconds. Aftercast has been increased by 200 milliseconds.
  • Signet of Air: Increased the passive movement from 10% to 25%.
  • Soothing Wave: This trait has incorporated the benefits of the now-defunct Icy Mist.
  • Icy Mist: Replaced with Arcane Abatement. Take 50% less damage from falling. Create a spell when you take falling damage based on your attunement. Fire—Ring of Fire, water—Healing Wave, air—Static Field, and earth—Earthquake.
  • Arcane Resurrection: Applies auras for five seconds instead of 10. Now also increases revive speed by 10%.
  • Stone Splinters: Increased range from 300 to 600 units.
  • Bolt to the Heart: Increased health percent from 25 to 33.
  • Pyromancer’s Puissance: Increased might duration to 10 seconds.
  • Cantrip Mastery: This skill now works with Mist Form in PvE.
  • Trident: Rock Blade: This skill is no longer able to attack targets behind the player.
  • Mist Form: This skill now allows players to swap attunements while it is active, allowing glyphs to work in Mist Form.
  • Magnetic Grasp: This skill is now working as a leap finisher.
  • The Fireball tooltip has been updated to display the correct radius.

Engineer

  • Engineer kits now inherit the bonuses from currently equipped weapon sigils.
  • “Grenade” skill now does 30% less damage to balance against using sigils.
  • Grenade kit damage is now equal in PvP and PvE.
  • Flash grenades and poison grenades now do damage when they explode.
  • Elixir Gun—Super Elixir: Reverted the pulse healing effect to its previous intended state. Updated skill facts for this skill’s underwater version.
  • Timed Charge: This skill no longer does bleeding, but applies a three second burn.
  • Retreating Grapple: This skill now causes three stacks of bleed for six seconds.
  • Homing Torpedo: This skill is now a small projectile finisher with the rifled barrels trait equipped.
  • Grappling Line: This skill is now a small projectile finisher with the rifled barrels trait equipped.
  • Timed Charge: This skill is now a small projectile finisher with the rifled barrels trait equipped.
  • Net Wall: This skill is now a small projectile finisher with the rifled barrels trait equipped.
  • Power Shoes: Increased move speed to 25%.
  • Always Prepared: Now also increases downed damage by 25%.
  • HGH: Drinking an elixir now grants two stacks of might instead of one.
  • Sitting Duck: Instead of 5% damage, now applies five stacks of vulnerability for eight seconds.
  • Shrapnel: Increased bleed chance from 6% to 15%.

Guardian

  • Refraction: This skill is now a light field.
  • Purifying Blast: This skill is now a blast finisher.
  • Light of Judgment: Damage increased by 25%.
  • Spear Wall: This skill is now a light field.
  • Wrathful Grasp: This skill is now a projectile finisher.
  • Spear of Light: Velocity has been increased by 50%.
  • Empower: Skill fact has been updated to display the proper amount and duration of might.
  • Spear of Light: This skill is now a small projectile finisher.
  • Brilliance: This skill is now a whirl finisher.
  • Purifying Blast: Added a radius skill fact.
  • Unscathed Contender: Increased damage from 10% to 20%.
  • Resolute Healer: This shield of absorption now causes knockback, but can only trigger once every 60 seconds.
  • Vigorous Precision: Increased vigor duration to five seconds. This effect can now only trigger once every five seconds.
  • Strength in Numbers: Now activates more quickly when entering combat, and scales from 0-70 defense instead of being capped at 30.
  • Blind Exposure: Increased to three stacks of vulnerability.
  • Shimmering Defense: Increased burn duration from three seconds to seven seconds.
  • Binding Jeopardy: Increased vulnerability from three stacks at five seconds to five stacks at eight seconds.
  • Updated Empower’s skill fact to display the proper amount and duration of might.
  • Added a radius skill fact to Purifying Blast.

Mesmer

  • Phantasmal Mariner: This phantasm now attacks more often, but does damage in line with its attack rate.
  • Illusionary Whaler: This phantasm now attacks more often, and now does a reasonable amount of damage.
  • Phantasms now initiate combat after .25 seconds instead of one second.
  • Feigned Surge: This skill is now a leap finisher.
  • Vortex: This skill now does pulsing damage after it is created, and is also an ethereal field.
  • Jab: Increased damage by 12.5%.
  • Evasive Strike: Increased damage by 25%.
  • Spinning Revenge: Recharge reduced from 15 to 12 seconds, and is also a whirl finisher.
  • Signet of Inspiration: Increased swiftness duration from five to ten seconds. This passive effect now works outside of combat.
  • Deception: Clones that use Winds of Chaos will now fire their projectile in a straight line, just as the mesmer’s Winds of Chaos does.
  • Decreased all Mantra cast times by one second.
  • Shattered Strength: Increased to three stacks of might and ten second duration.
  • Prismatic Understanding: No longer affects the Prestige. Now grants a random defensive boon every three seconds while in stealth. (Protection, Aegis, or Regeneration)
  • Critical Infusion: Vigor duration increased to five seconds. This can only trigger once every five seconds.
  • Blade Training: This trait is now applied to off-hand sword skills.
  • Dazzling: Now inflicts five stacks of vulnerability for eight seconds.
  • Phantasmal Warlock: Damage now matches the tooltip.
  • Phantasmal Duelist: Damage now matches the tooltip. Increased damage to match the lost damage from a previous bug fix.
  • Phantasmal Berserker: Damage now matches the tooltip.
  • Phantasmal Mage: Damage now matches the tooltip.
  • Temporal Curtain: Increased swiftness duration to 12 seconds.

Necromancer

  • Vampiric: This trait no longer triggers when projectiles hit allies.
  • Feast: This trait’s recharge has been reduced from 12 seconds to 10. Damage has increased by 15%.
  • Frozen Abyss: This skill is now a blast finisher.
  • Foul Current: This skill is now a leap finisher, a poison field, and has its recharge reduced from 15 seconds to 12.
  • Dark Spear: This skill is now a projectile finisher.
  • Deadly Feast: Skill recharge has been decreased from 18 to 15.
  • Wicked Spiral: This skill is now a whirl finisher. Recharge has been decreased from ten seconds to eight.
  • Signet of the Locust: Passive movement speed has increased from 10% to 25%.
  • Quickening Thirst: Movement speed increased from 10%/5% to 15%/10%.
  • Reanimator: Decreased the degeneration rate of Jagged Horrors.
  • Terror: Damage is increased by 50% if the target has any conditions on them.
  • Spiteful Removal: This trait now removes three conditions when an enemy is killed, but can only trigger once every 10 seconds.
  • Crimson Tide: This skill is no longer able to fire at enemies behind the player.
  • Plague Blast: Updated projectile to fire from a more logical area of the necromancer.
  • Gluttony: Life Force gain has been increased from 5% extra to 10% extra.
  • Updated Corrosive Poison Cloud’s skill fact to display the proper duration of the applied conditions.

Ranger

  • Counterattack Kick: This skill now has the same melee arc as other melee attacks.
  • Dart: This skill is now a leap finisher.
  • Swirling Strike: This skill is now a whirl finisher.
  • Shouts will now apply a buff to the ranger’s pet, to make the skills more visible.
  • Sick ’Em: Decreased the duration to 10 seconds. Increased the damage and move speed from 25% to 40%.
  • Search & Rescue: Increased the revive rate for this ability.
  • Search & Rescue: Increased pet movement speed to 25% while under the effects of this shout.
  • Lick Wounds: Revive rate has been increased.
  • Signet of the Hunt: Increased the passive movement from 10% to 25%.
  • Splinter Shot: This skill is no longer able to fire at enemies behind the player.
  • Compassion Training: Increased the heal amount from 300 to now scale as high as 350 at max level.
  • Nature’s Protection: Now triggers at 10% damage instead of 20%.
  • Expertise Training” Increased the amount of condition damage from 100 to now scale as high as 350 at max level.
  • Moment of Clarity: Now also increases daze and stun duration by 50%.
  • Beastmaster’s Bond: Now triggers at 50% instead of 25%.
  • Increased the velocity of arrows fired from Short Bow and Longbow skills by 30%.
  • Icy Screech: The White Moa activated ability now applies three seconds of chill, which the tooltip now correctly reflects.
  • Opening Strikes: These now work at any range.
  • Updated Sun Spirit’s skill fact to include the burning proc duration.
  • Updated Stone Spirit’s skill fact to include the protection proc duration.
  • Updated Storm Spirit’s skill fact to include the swiftness proc duration.
  • Ranger melee pets now have improved melee attacks so they can hit moving targets more easily.

Thief

  • Whirling Axe: This skill can now be cancelled by other skills.
  • Fear (Stolen item— Skull): This skill now works like the warrior skill “Fear Me.” It will now actually hit its range, but also have a falloff on fear duration based on distance.
  • Ink Shot: This skill is now a projectile combo finisher.
  • Tow Line: This skill is now a projectile finisher.
  • Escape (Harpoon Gun): This skill now creates a poison field with art changes to reflect this.
  • Ink Shot: Projectile speed for this skill has been increased by 22%
  • Instinctual Response: Now triggers at 10% damage instead of 20%.
  • Ricochet: Increased bounce chance from 5% to 20%.
  • Fleet Shadow: Increased move speed from 33% to 50%.
  • Slowed Pulse: This can now trigger every 20 seconds instead of every 30.
  • Pistol Mastery: Increased damage from 5% to 10%.
  • Improvisation: Now also increased damage with environment weapons by 10%.
  • Piercing Shot: This skill is no longer able to fire at enemies behind the player.

Warrior

  • Whirling Strike: This skill is now a whirl finisher.
  • Tsunami Slash: This skill is now a whirl finisher.
  • Harpoon Pull: This skill is now a projectile finisher.
  • Fear Me: Updated the tooltip to correctly state the range of the skill.
  • Hammer Shock: This skill can now be used while moving.
  • Fast Hands: Fixed an issue where the trait did not affect the first weapon swap.
  • Desperate Power: Now deals 20% extra damage instead of 10%.
  • Last Stand: This now properly breaks stun when it triggers.
  • Furious Reaction: Now triggers at 10% damage instead of 20 and also gives 10 seconds of vigor along with the 10 seconds of fury.
  • Berserker’s Might: Decreased might stacks required from six to five.
  • Increased the velocity of arrows fired from Longbow skills by 30%.
  • Triple Chop: Changed the timing so that players can no longer cancel their own skill combo accidentally.
  • Healing Surge: Healing surge now heals based on current adrenaline level, and then grants a full bar of adrenaline.

Racial Abilities
Charr

  • Updated the Shrapnel Mine skill description to fix an error.

Sylvari

  • Take Root: Updated the skill fact to include the duration.
  • Seed Turret: Updated the skill fact to include the duration.
  • Healing Seed: Updated the skill fact to include the duration.

Release Notes:
General

  • Fixed a bug that would cause a crash when repairing armor while transformed.
  • Area of effect heals and boons now prioritize players over minions and NPCs.
  • Guild leaders are able to demote other players of the same rank.
  • Weapon skills will now properly display their PvP and PvE split variants in the Weapon Skills tab of the Hero Panel instead of displaying both.

Events

  • Fixed a bug that caused NPCs not to resurrect other NPCs in various Orr events.
  • Fixed a bug that caused Warmaster Jofast and her caravan to not advance properly through Cursed Shore.
  • Fixed a rare bug that could prevent the event “Protect the trained skelk gathering kindling for Raintimber Mill” in Diessa Plateau from progressing.
  • Fixed a bug that could potentially prevent progress with the event “Protect Orl’s research krewe” in Metrica Province.
  • Fixed a bug that could prevent progress with the event “Stop the Inquest operatives from kidnapping adventurers” in Sparkfly Fen.
  • Fixed a bug that could prevent progress with the event “Raid the Separatist camp with the Warhound Village veterans” in Iron Marches.
  • Fixed a bug that could prevent displaced spirits from rejoining their bodies in Iron Marches.
  • Fixed a bug that could prevent progress with the event “Protect the armory from the Flame Legion” in Plains of Ashford.
  • Fixed a bug that would prevent “Ireta the Smasher” from team switching correctly during the event “Prevent the brawl between the three legions.”
  • Fixed a bug that prevented Suwash from confronting Captain Jetsam in Lornar’s Pass in the event “Defeat Captain Jetsam.”
  • Fixed a bug that preventing events from running properly near Eldvin Monastery in Queensdale.
  • Fixed a bug causing skritt thieves to stop stealing harpy eggs in Harathi Hinterlands.
  • Fixed a bug that caused Crusader Soma to give up searching for the lost caravan in Timberline Falls.

Dungeon
Crucible of Eternity

  • Front door path: Fixed a bug that affected the aggro range of the Destroyer Specimen Boss.
  • Submarine path: Fixed a bug with Bjarl’s armor not going off when he charges and hits a tower.

Ascalonian Catacombs

  • Detha’s Path: Fixed a problem with Detha’s script where she would sometimes not start the event to fix the cannons.
  • Hodgin’s Path: Fixed a problem in Hodgin’s script at the “Collect scepter fragments” event that prevented the event from starting.
  • Detha’s path: Fixed a bug that caused the Ghostly Oozes not to use their basic attack properly, and spend a large amount of time loitering around players instead of attacking them.

Sorrow’s Embrace

  • Fixed multiple problematic doors that would not open and close when intended.

Twilight Arbor

  • Fixed a bug where Morrigu could die after defeating the final boss before the cinematic could start, which would break the dungeon and prevent players from receiving the final reward.

The Ruined City of Arah

  • Seer Path: Fixed an exploit where rangers using longbows could trivialize a fight by attacking at max range, and the Melandru boss would not fight back.

Fractals of the Mists

  • Cliffside: Fixed an issue where players could damage the final seal with their normal attacks.
  • Cliffside: Fixed an issue where players were able to attack and kill the first boss before triggering the cinematic.

Personal Story

  • Minor personal story bugs in multiple personal story steps were fixed.
  • The story step “Forewarned is Forearmed” has been fixed to avoid an error that prevented completion.
  • The story step “Time for a Promotion” has been fixed to avoid a problem that caused it to stall.
  • The story step “Silent Warfare” has had the difficulty adjusted.
  • The story step “The Artist’s Workshop” has been fixed to allow players to rally when they defeat hypnotized performers.
  • Players who completed the sylvari “mirror” storyline are now recognized by the NPCs in the story step “Through the Looking Glass.”

World vs. World

  • Invisible & invulnerable players can no longer contest capture points in WvW. WvW capture points now follow the same rules as PvP capture points.
  • All players will now correctly receive WvW bonuses. Players who transfer worlds will still be locked out of bonuses for the current and subsequent match.

Structured PvP

  • Heart of the Mists: Added light, medium, and heavy PvP Underwater Mask items to the PvP Armorsmith.
  • Battle of Kyhlo: The hit box on the trebuchets has been decreased so that they are less vulnerable to certain AoE skills.
  • Legacy of the Foefire: The red guild lord and his guards have been repositioned to more closely match the blue side.
  • Forest of Niflhel: Fixed incorrect names on the archer NPCs that guard each base.
  • Removed slots in the PvP locker for the Rawhide armor pieces, as they are not obtainable as PvP rewards.
  • PvP locker now can store consumable finishers up to rank 6, glory boosters, PvP salvage kits, and tournament tickets.
  • Updated the NPC names of archers in Forest of Niflhel.

Items

  • Updated the names of the level 80 rare armorsmithing boxes to match the names of the items they contain.
  • Runes of Balthazar and Orrian now properly apply quickness when the player is struck and below 20% health.
  • Updated Knight’s Jewel so that it appropriately grants Power rather than Toughness.
  • Updated the ingredients required to craft satchels and boxes of armor to match the ingredients required to craft the individual pieces contained within.

Commerce

  • Fixed an issue with the Boxing Glove skills remaining when players swap to armor from town clothes.
  • Mini pets are now usable in the Heart of the Mists.
  • Fixed Krait Tonic second skill description.
  • Fixed missing nightmare medium icons and pants using gloves icons.
  • Total Makeover Kit and Self-Style Hair Kit added to the Black Lion Chest as rare rewards.
  • Increased chance to get Mini boosters and Dye Pack boosters from the Black Lion Chest.

Profession
Elementalist

  • Updated elementalist conjured weapons to appropriately apply attributes to all players that pick them up.
  • Dragon’s Tooth: This skill’s blast finisher now triggers at spell location, instead of character’s location.
  • Electrocute: This skill now has a maximum range and line of sight requirement.
  • Impale: Fixed an exploit with this skill’s interaction with Signet of Restoration.
  • Arcane Resurrection: This trait now applies five seconds of aura to allies affected by it.
  • Evasive Arcana: This trait now has a blast finisher while attuned to earth.
  • Elementalists will no longer get into a state where they aren’t attuned to any element. This commonly results in the player’s skillbar being empty.

Engineer

  • Toss Elixir C: This skill’s underwater cooldown is reduced from 60 seconds to 30 seconds to match the land recharge.
  • Elixir S: Fixed a bug that would cause this skill to go on normal recharge when Fast-Acting Elixirs is equipped.
  • Smoke Bomb: Cleaned up skill facts.

Guardian

  • Ring of Warding: This skill will no longer affect non-attackable NPCs.

Mesmer

  • Updated the description for Blurred Frenzy to indicate that it gives evasion through “Blur,” instead of “Distortion”.
  • Phantasms will now properly have all boons applied to them via player traits.
  • Phantasmal Disenchanter can now be cast at the correct distance.

Ranger

  • Fixed a bug that allowed a ranger to have two traps of the same type active simultaneously.

Thief

  • Using a stolen bundle item should no longer destroy a bundle being wielded in their hands.

Warrior

  • Whirling Axe: This skill can now be cancelled by other skills.

(edited by Moderator)

No gear treadmill!

November 14, 2012

A message from our Studio Design Director Chris Whites

Our Studio Design Director Chris Whiteside just posted this:

“I’d like to respond to concerns players have raised about ascended items. Please keep in mind that we’re releasing this as one portion of a massive November update that introduces and improves many aspects of challenge, progression, and rewards. With this and upcoming updates, we view ourselves as introducing large amounts of content with supporting systems and features, akin to an expansion pack, building on Guild Wars 2 through a series of live releases. So it’s important for us to be able to add an expansion pack’s worth of progression and rewards to support that content.

Our goal is not to create a gear treadmill. Our goal is to ensure we have a proper progression for players from exotic up to legendary without a massive jump in reward between the two. We will slowly add the remaining ascended gear items and legendary items in future updates to allow people time to acquire them as we add exciting new content that deserves exciting rewards. We will not be adding a new tier of gear every 3 months that we expect everyone to chase after and then get the next set and so on.

Ascended and infusion rewards will be available in both PvE and WvW over time, and be made available through all sorts of content around the world including existing content. PvP will remain unaffected to ensure our intended PvP balance going forward. We are also working on other reward and progression systems for the game that tie into current and new content and features. As you know we care very much about your support and opinion and are listening intently to what you say.
Finally we look forward to hearing your thoughts on the upcoming content, and we will ensure we share our thoughts with you on the experiences we share in the Lost Shores.”

Chris Whiteside – Studio Design Director

Source: Guild wars 2